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Allen Gooch

Allen Gooch

Software Engineer

2408 Drifting Leaf Drive, Cedar Park, Texas, US, 78613
512.496.3401

Background


About

About

Software engineer with experience designing and building large-scale distributed systems and internal developer platforms (IDP) and a track record of leading infrastructure modernization, reducing cloud costs, and accelerating engineering velocity in secure hybrid-cloud environments (AWS/GCP/On-Prem) with observability and governance.

Work Experience

Work Experience

  • Principal Software Engineer, Samba TV

    May, 2016 - Nov, 20259 years 6 months

    Lead architect for internal developer platforms for large-scale data processing applications in real-time audience analytics.

    • Designed and implemented the Internal Developer Platform initiative, reducing deployment times and standardizing governance across hybrid AWS and on-premise cloud infrastructure.

    • Managed global multi-account AWS resources using Infrastructure as Code, enforcing immutable infrastructure patterns, configuration consistency, and safety guardrails.

    • Built high-throughput batch and real-time analytics workloads with Spark, Kafka, Go, and Python, efficiently processing massive data volumes.

    • Spearheaded security governance compliance efforts for internal developer platform, enhancing audit readiness.

  • CTO, Co-Founder, SpaDash, Inc.

    Sep, 2019 - Dec, 20234 years 3 months

    Lead architect and developer for mobile haircut business systems.

    • Architected system of cost-efficient AWS cloud and Kubernetes resources as declarative infrastructure as code.

    • Built backend server systems supporting iOS and Android mobile applications.

    • Integrated Stripe, Twilio, and Mapbox SaaS solutions with system applications and services.

    • Contributed to frontend team efforts building iOS and Android mobile applications.

    • Established CI/CD pipelines for delivery and deployment of services and mobile applications.

    • Created system design documentation and operations runbooks.

  • Senior Software Engineer, BioWare / Electronic Arts

    Nov, 2007 - Mar, 20157 years 4 months

    Developer of server applications and infrastructure for 'Star Wars: The Old Republic', a massively-multiplayer online role-playing game.

    • Spearheaded migration of game middleware and server systems from 32-bit Windows to 64-bit Linux, improving service stability and reducing cost.

    • Developed telemetry system for game systems diagnostics, enhancing live operations.

    • Automated configuration and provisioning processes for large-scale server management and led team responsible for it.

Skills

Skills

  • Cloud & Infrastructure

    AWS

    GCP

    Terraform

    Atlantis

    Ansible

    Docker

    Podman

    Linux

    eBPF

    ProxMox

    Ceph

    NetBox

    Wazuh

    FinOps

  • Kubernetes

    Kubernetes

    AWS EKS

    GCP GKE

    Helm

    Kustomize

    FinOps

    GitOps

    Argo CD

    Flux CD

    Cilium

    Karpenter

    Kubespray

    Prometheus

    Grafana

    Thanos

    Loki

    OpenTelemetry

    Kyverno

    Velero

    ExternalDNS

    ExternalSecrets Operator

    CloudNativePG

    Redis Operator

    Kafka Operator

    NATS

  • Data & Streaming

    Databricks

    Kafka

    Spark

    PostgreSQL

    Redis

    Aerospike

    Airflow

    MongoDB

  • AI Agent tools

    Claude Code

    Claude Agent SDK

    OpenCode

    OpenCode AI SDK

    MCP servers

    LLMs including Anthropic, OpenAI, and Gemini models

    RAG with hybrid search using Docling, MongoDB, Qdrant and pgvector

    Spec-driven development with Spec Kit and OpenSpec

    Vercel AI SDK

    Qdrant Vector DB

  • Architecture & Process

    Distributed systems

    Event-driven microservices

    CI/CD systems

    OIDC/SAML authentication/integration

    Agile development practices

    GitHub

    Bitbucket

    Okta

    Jira

    Sentry

    PagerDuty

  • Web Development

    Node

    Bun

    React

    React Native

    Various component UI/CSS toolkits

  • Game Development

    Unreal Engine

    Frostbite Engine

    Hero Engine

  • Languages

    Go

    Python

    C

    C++

    Lua

    Elixir

    JavaScript

    TypeScript

Education

Education

  • Music Theory and Composition (major), Computer Science (minor), Bachelor of Music (incomplete), James Madison University